Saturday, December 6, 2014

Mitch notes


All DocsEdit
Mike's Iron Gods Session Notes
Iron Gods Notes – Torch Relit (Sunday, Nov. 16, 2014 Session)

·      Party interrogates Sanvil (Technic League Agent/Traitor to Torch)
o   The Headache Machine relays signals to the north.  Potentially to the town called Scrapwall, where there is not much Technic League influence.  A town of thieves and other shady types.
o   Sanvil worked for and reported to Technic League Captain Gartel, who resides in Starfell.  Cpt. Gartel is an alchemist.
o   There is an infamous Technic League high-ranking official who went rogue and started dealing with the demonic.
o   Radiation has been used by the League to create zombies, but they’re unpredictable.  Radiation is invisible and makes one sick if exposed too long.
o   Sanvil instructs the party how to turn off the Headache Machine (which is equivalent to a technological artifact).
·      Party sleeps overnight in Tavern
·      Party ventures into caves again
o   Battle small fungal creature that uses claws – Fungal Crawler.  Defeat it.
o   Skulks tell us the purple-haired female android and her ratfolk, orc, and robot minions have not exited the area below.
o   Room w/ old kennels, party clears stairs down, we go down.
o   Encounter hybrid android/robot, defeat it, get Stun Gun [Lazarus]
o   Alarm goes off, states, “Pulling subject out of stasis.”  Door opens and four-armed bipedal creature with multiple weapons appears.  Party communicates non-verbally, eventually the creature goes to the desert area underground.
o   Encounter 3 small spiky creatures and slay them.
o   Encounter 2 small hedgehog like creatures and slay them.
o   Party returns back to upper deck.
§  Circular room w/ list of decks (deck 3 has bright blue light, other lights dim blue) and hollow ceiling that is actually a broken lift between levels.
§  Next room and battle and defeat 6 Vegepygmies
§  Enter large dark room with lots of vegetation and doors.  Battle a Weed Whip plant creature we defeat.
§  Next door opened leads to body with burst belly that spawned a Vegepygmie.  Creature has a belt pouch with 3 Vials of Potions of Cure Moderate Wounds; +1 Ring of Protection; 15 gp; 4 Holy Symbols of Brigg (25 gp each); 3 Masterwork Light Hammers; Masterwork Chainmail; 60 gp
§  Enter room with stagnant water. Battle and defeat medium Vegepygmie and small Vegepygmies.  Get +1 Light Hammer; 9 silver discs
o   Party returns to surface.
§  As exiting water attacked by 2 rope fist thugs and 2 gun-wielding Technic League musclemen as they demand we hand over our androids.  No way.  We fight and we defeat them.  Party gets 190 gp (total gear, etc from thugs); Masterwork Studded Leather; Masterwork Breastplate [Maligann]; 45 gp; Fire Pistol (1d10 fire damage) [Lazarus]; Ray Gun (1d6 nonlethal vs. Robots; 2d6 nonlethal vs. Androids) [Raka]; Dart Gun (allows filling with poison or other pharmaceutical that gets applied automatically to darts shot out – limited charged weapon) [Glowbug]; 2 unusable broken pistol firearms (300 gp value total for selling)
§  We interrogate Tech League agent, but when Glowbug tried to remove his chip his head exploded and injured Glowbug.  Oops, sorry about your luck, Technic League scum.
o   Party returns to Torch.  Buys 50 charge Wand of CLW (600 gp cost from party treasure).  Party rests overnight after turning off Headache Machine.
·      Party ventures into caves again
o   Encounter Thilosins (have critical bite threat), which are defeated.
o   Encounter orcs and ratfolk in room with dented walls where they try to hide.  Defeat them.  Party gets as total loot value from their foes 1370 gp and 3 small Screaming Bolts.
o   Go to room with cushioned chairs and side rooms.  Find and keep, after Naga-Saki consumes one, 31 space rations (tubes of food).
o   Go to curved room with balcony, pink glass table with hologram.  Fight Gargoyle (DR 10/Magic).  Defeat it.  Also find altar to unidentifiable evil god.  Get 48 silver discs; Visual Modification Goggles (1 charge/day allows +2 Perception) [Naga-Saki]; Med-Lance (we place another of the CMW we found in it) [Lazarus]; Zip Stick and 2 Rolls of Tape; Proximity Helm (detect things trying to sneak around you) [Glowbug]
o   Enter room with humming noise.  Encounter the purple haired female android and robot.  Kick their asses, although Lazarus’ Ray Gun fizzes out and is no longer usable.  Get +1 Infernal Pistol (w/ 10 charges); 2 Nannite Cannisters; 1 White Access Card; Black Nannite Hypo Gun (w/ 5 charges); 200 gp; Masterwork Spiked Gauntlet; Holy Symbol w/ Talon (of Hellion).  Also discover complex machine in room that has another machine hooked to it.  Glowbug makes difficult role and discovers how to disable power transmitter on big machine.  Torch is relit!  Party also retrieved timeworn Auto Grapple; Odd Armor; and Portable Alchemy Identifier.
o   Party returns to Torch.  We interrogate the female android.  She has nothing but bile for those of us who are not androids.  She is a follower of the deity Hellion (an actual devil god?); seeks the rise of the machines; wants all “evil” humans and the “evil god of unity” destroyed.  We release her to Torch authorities and she is executed.  Good riddance.
o   Torch rewards party with 4000 gp!
o   There is potentially the “evil god in the north.”
o   We now have a couple months downtime.  Mitch will create list of treasure found; people need to pick items they might want; sell and buy stuff; then we move on.
o   We all make 4th level!
o   Treasure up to this point has been distributed/sold for gp.

Iron Gods Notes – On The Road to Scrapwall (Sunday, Nov. 30, 2014 Session)

·      Party travels to city of Harjoth-Hakados
o   Glowbug addressing personal issues; not with party during this session
o   Party meets with large 6-armed, green woman named “Cythrul.”  She is one of very few openly “out” aliens in Numeria.  Maligannt confirms she is not evil.  She says she’s not a friend of the Technic League and she also has access to the Lady Altuna (Half-Elf  leader of city).
·      Party returns to Torch (Invitations)
o   Party receives two invitations to meetings:  (1) From Torch council and (2) from Priest of Brigh.
o   Council:  Entity “Hellion” is Scrapwall has designs on Torch.  Will pay party 8,000 gp to investigate and address Hellion issue.  Party learns that en route to Scrapwall they will be passing by Aldenard’s Grave, a site ran by Sarenrae clergy named after Aldenard (Paladin of Sarenrae) who committed suicide.
o   Brigh Priest (Jorum Kite):   His apprentice, Dinvia, went to Scrapwall years ago to hide from the Technic League.  He offers a Rod of Lesser Extend if party brings word of her status or returns her to Torch.  She has been gone 5 years.
·      En Route to Scrapwall
o   Party encounters and engages in a battle taking place between 2 robots, a Technic League agent, and barbarians.  The party soundly defeats the enemies and speaks to the agent and the barbarians.
§  The agent says he has a tracking chip and is just a lowly agent whose job is to ensure that the robots don’t kill those they are trying to capture for the Technic League.  We let the barbarian justice system handle him (yeah, he’s killed).
§  The barbarians thank the party and indicate certain hand and verbal cues that can make tribesmen favorable to the party in the future (or at least, ensure that the party doesn’t instantly offend tribesmen in future dealings).
§  Treasure:  Worn Laser Piston (Lazarus); Cloak of Resistance +1 (Naga-Saki); Nanite Cannister (Lazarus); Wand of Stabilize w/ 29 charges (Maligannt); 2 Alchemists Fire (Raka and Glowbug); 215 gp.
o   Party travels and notes large area of sickly, twisted vegetation.  Of course, Maligannt and Raka proceed into the area.  Make/fail multiple saving throws that result in lost Con and (for Maligannt) Str temporarily.  Raka bails early back to Lazarus and Naga.  Maligannt digs for some rounds and finds a large glowing green rock.  He leaves area after that.
o   Party encounters Draykavar the human bounty hunter, who summarily kicks our asses (except for Maligannt’s, who is unimpressed with how things go down and tries to take a more diplomatic approach). Draykavar has two androids trussed upside down and says he doesn’t ask questions he just carries out his assignments and the Technic League pays him.  One of the androids detects as evil to Maligannt.  Draykavar used a walloping stun gun on us, eventually knocking out Naga, Lazarus and Raka, and also was able to cast invisibility and fly on himself.  He’s kind of bad ass, but we’ll see his punk ass later!
o   Party encounters an old human traveler trader guy (a blind oracle).  Offers to sell us things that will be useful for us in the future that he says are in the sack he carries.  Price is 700 gp, sight unseen.  Raka, the skilled risk taker, offers up 500 gp and Maligannt chips in 200 gp.  Our surprise haul is – Scroll of Divination; Scroll of Magic Weapon; and Potion of Disguise Self (these are all used later this session).  The old man also casts a “beneficial” spell on Lazarus, whatever that meant.
o   Party arrives at Aldenard’s Grave, and are confronted by declarations that the place is plagued and to move along.  We call bullshit on that and do battle with a number of scarred men who are imitating Sarenrae guards.  They have old pistols and daggers.  We fight and defeat them and their leader, a guy with an axe placed in the stump of one arm.
§  They are members of Scrapwall’s “Smiler” gang.
§  We discover 4 Sarenrae surivors, including Cpt. Endolin “Crackhouse” Kraklos.  There are partially eaten human bodies around that the Smilers were grubbing on.
§  Treasure:  8 doses of “Soothe,” an alchemical compound/drug (which heals wounds but leaves blue-pink skin scars); gear worth a total of 2200 gp.
§  Chapel is rumored to be haunted.
§  We learn that Hellion is the leader of the Lords of Rust and he grants miracles.  “Fear Hellion’s Claw.”  The Lords of Rust are the troll “Helxcarg;” “Malaki” the ½ orc; “Gymander” the four-armed monster; “Drees” the chain-wielding Ettin; “Kulgara” that orc barbarin.  The purple-haired android woman was a Lord of Rust, but the Torch Council executed her when we brought her to them.
§  The Lords of Rust have a place by the arena where the troll fights people.
§  Leader of the Smilers is “Marrow.”  Marrow is a female undead hobgoblin necromancer who raises the dead and preaches the eating of flesh.  Obviously, we’ve found Maligannt’s future bride!  Marrow resides in the Smilers’ compound.
§  Party inspects haunted chapel during day and finds the drawing of a beautiful woman.  Lazarus wants to burn that right on up, but the party dampens his enthusiasm and holds off on that.  Party enters chapel at night and encounters the ghost of Aldenard the fallen paladin, Raka magics up his weapon.  Party quickly withdraws to come up with well-designed plan.  Uses divination scroll re how to put his soul to rest.  He needs forgiveness by loved one.  Maligannt uses the potion of disguise self and appears as the hot former love of Aldenard, Justinia.  Maligannt “forgives” the ghost paladin and he dissipates.
·      Maligannt is told to choose one member of party he trust the most (Raka).  Raka now has a spell-like ability to use once Breath of Life spell during this adventure path, and all other party members have a one-use spell-like ability of Cure Serious Wounds.
·      Treasure:  +1 Merciful Elven Curve Blade (Maligannt).
o   Party continues to Scrapwall.  We plan to meet up with Glowbug there.
o   Gold pieces/gold pieces equivalent gear not yet distributed.

No comments:

Post a Comment